To Prevent The Junk Messages in The Game
Messaging within the default channel, all public channels as well as in private messages is bound to ensure that it isn't possible to continually repeat identical, similar or nonsensical statements in a short period of time ("spamming"). This measure ensures the quantity of text displayed
inside the game does not get beyond control. More precisely, all entries are monitored to ensure no player writes more than one distinctive line of text every 2.5 seconds on an extended time frame. Characters that repeatedly exceed this limit will probably be temporarily muted. During the time that your particular character is muted any text you enter will not be displayed, plus a message inside game window will inform you your character
has become muted. Please note that it isn't possible for muted characters to write down private messages along with other players or to cast spells. To prevent potential problems each player includes a buffer of four lines of text which is often entered without the delay. This buffer is going to be reduced by one for each line which is entered, however it continually refills at a rate of 2.5 seconds before maximum of four lines is reached. However, when the buffer continues to be emptied, i.e. after 4 lines of text are actually entered in rapid succession, Abcya 10 Games
it is just a good plan to decelerate because otherwise your character will likely be temporarily muted.The amount of time through which players are muted is dependent upon how many times they have exceeded the rate limit already. More precisely, characters will likely be muted for 5 seconds multiplied by the square quantity of times they have exceeded the limit inside last hours. Once the mute status has finished the buffer will probably be full again. The number of times the limit may be exceeded will likely be recorded by the server, so relogging a character is not going to aid in reducing the mute punishment.In addition to this spam control feature, addititionally there is another limitation in order to avoid players from sending excessive quantities of private messages to numerous different players within short intervals. If you send private messages to greater than 20 different characters within ten mins, your character will probably be muted as described above.Note: Players can still be banished by gamemasters for spamming when they circumvent the automatic spam control and repeat identical, similar or nonsensical statements inside a short time period or use badly formatted text.