Tibia New Map Beautiful Landscape
While Jan is especially to blame for creating ingame graphics and textures, this content team plans and assembles everything and builds every one of the beautiful landscapes
in Tibia. In the case of Zao, it absolutely was already set because the Yalahar update the new map expansion would happen east of Vengoth.At first, the typical model of the modern continent was created. Just on the ground level, without the mountains and dungeons. Then, everyone in the team got a printed form of the brand new area and drew their version in the map: where the mountains are situated, the cities and the way the region should look such as general. Different designs were talked through and after having arrived at a conclusion, other locations were allotted to different affiliates. As soon as they had received the graphics that they had requested from the graphics department, they begun to build the brand new areas. "First of, the flooring and shapes were set, followed by houses, ruins, quest areas and unique landmarks. In the end, decoration such as plants, stones or perhaps rubbish were added," Denson Larika explains. "For the Dragonblaze Peaks, as an example, I worked from walk-out to the peak. Level after level. Then I hollowed the peaks and built the caves for your dragons." The monsters were placed following your whole map work ended. What followed was a duration of adjustments and fine-tuning, hopping on / off the internal test server to test hunting grounds. With the start in the external test server, the complete content team was then busy with bug fixing and Abcya 11 Games
tweaking things further.The ideas to the quests and missions in Zao emerged while using continuing development of the brand new continent. Certain quest types were necessary to introduce players to the new area, its inhabitants and it is lore, and guide them around. Other quest ideas evolved throughout the given themes. The Tomes of Knowledge quest, for example, is often a nice strategy to unlock things like nifty furniture and creepy dungeons. At the same time, the information team can use these to develop selected excerpts in the massive background story available in smaller bits this sort of interested in it.